Students' tech imagination on show

Students' tech imagination on show

Among the projects are cloud application to help older generations leave an online legacy and MEEP, an interactive platform for users to see their friends in real time on a map and visualise how far they are from that meet-up location and recommended places to meet.

Fourteen finalists are competing for three awards in the New Zealand contest: World Citizenship, Innovation and Games. This year the three winning teams will undergo an online challenge to secure a place in the world finals. The challenge will pit them against 33 other teams across Asia Pacific.

Among the other projects on show today are:

DECIM, a medical monitoring tool that measures heart rate and breathing rate via a Kinect sensor. Data can then be monitored remotely and is analysed to detect changes such as a drop in heart rate;

Class quest, designed to improve school attendance through positive reinforcement and gamification;

Foresight, for real-time detection of human presence - to give instant notification when poachers are present;

Ohiti: a network of sensors that monitor traps in the forest to help out our endangered species;

Unitec's system to answer student queries with a search engine interface;

Astraeus, a purpose built study environment integrated with Facebook;

Pro-Enunciate: an application to help non-native English speakers improve pronunciation;

Kizuna – An indie game based on Japanese folklore;

and Buzzle – an educational puzzle game that teaches users about art history.