By the time he was nine, Danushka Abeysuriya and his family had experienced nick-oftime escapes from not one, but two, war zones. Not surprisingly, this gave him a non-traditional view on risk, and he founded his own game development company at the tender age of 24. Four years later the company has 20 staff and counts Microsoft, TVNZ, Samsung, Heineken and National Geographic among its clients.


Grimy worms upcycling organic waste into fertiliser seems to be the way of the future – at least it won the hearts (and pockets) of venture capitalists at a recent student entrepreneur competition.