What does Google Glass and the next phase of mobile computing mean for businesses and engaging with staff and customers? Benjamin Robbins at the Guardian explains.
One of the most exciting announcements and demos from Google IO 2012 was Project Glass – Google's computerised glasses designed to let wearers use apps, capture images and video, use the internet and social networks on the move. It is hard to argue that Google didn't pull off the demo of a lifetime with Glass, replete with aerial acrobatics, rooftop-landings, bicycle flips, and rappelling — all while being streamed live to the world.
Glass has a processor, memory, and a visual display that is positioned above the eye so that one is able to interact with the virtual world without inhibiting the real one. It has a camera, microphone, and speaker to capture and receive information. It has multiple radios for data communication. Glass also has gyroscopes, an accelerometer, and a compass so the device is aware of its context not only to you, but to your location in the physical world as well.
But in all the fun and excitement of the moment, it is easy to overlook the dynamic capabilities and shift this represents for the next phase in mobile computing. During the keynote, Google touted two main design goals of Glass: communicating with images, and instant access to a broad range of information. Compared to the demo, this information seemed like a footnote. However, it is in these goals, coupled with the audio communication, that we'll see a dramatic shift in the way that we interact with information, people, and work.