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Check out the Callaghan Innovation C-Prize Challenge finalists

Ten clever Kiwi companies have made it to the final round of Callaghan Innovation’s C-Prize competition. May the best wearable tech idea win.

The C-Prize Challenge invites Kiwi innovators and entrepreneurs to create technology solutions in a designated area. The biennial event is designed to push the boundaries of what’s possible through technology.

Entrants in this year’s Challenge were invited to create the next generation of wearable technology with a focus on improving human performance and well-being. Out of the 92 entries received, 46 were in the “Living Healthier” category, 30 in the “Working Safer” category, and 16 in “Playing Smarter.”

In other words: there’s a big emphasis on wearable tech that makes our lives better.

Callaghan Innovation Chief Technology Officer and C-Prize judge panelist Chis Hartshorn says the finalists are nothing if not impressive. “The calibre of entries for C-Prize this year was incredibly pleasing. For those who didn’t make the finals, there are other avenues where they can take their ideas forward and we will be looking to connect a number of other entrants to those.”

Southern Cross Health Society CEO and C-Prize judge panellist Nick Astwick  was also impressed. “The convergence of technologies is allowing healthcare solutions to move from reaction to prediction.” “It’s no surprise that a significant number of entries in the Living Healthier category reflected this.”

Finalists receive $10,000 cash and other support services from Callaghan Innovation to develop their technology solutions to a proof of concept.

The grand prize winner will be announced on December 1, and will receive a $100,000 prize package that includes international exposure at next year’s Consumer Electronics Show in Las Vegas.

The C-Prize finalists are:

Living Healthier:

• Team Hauraki, which hopes to improve communication for people with language impairments.

• Rehabilitation Innovation Team, which wants to help stroke sufferers rewire their brains to advance recovery.

• Team Rippl wants to change the way deaf people interact with their environment.

• Uri-Go hopes to give control back to millions of people suffering bladder issues.

• Team Bobux plans to empower parents through knowledge of their children’s health and shoe size.

• Quoralis wants to provide people with foresight about their fall risk, thereby reducing potential injury.

• Team Migo aims to equip young adults with a system to better manage anxiety and depression.

Working Safer:

• Photonic Innovations has proposed a methane detection wearable that aims to reduce gas explosion risks.

• Team Sculpt wants to improve situational awareness in remote environments.

Playing Smarter:

• Team Urusense aims to provide users of its wearable products with immediate answers about how well they are exercising and what they can be doing better.