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The innovation summit, conquered by Kiwis

The innovation summit, conquered by Kiwis

There's some pretty impressive stuff that goes on the the innovative brains of Kiwis, especially when it comes to the Kiwis whose projects have been selected as winners at the World Summit Awards, which celebrate creativity and innovation in ICT. 

Eight Kiwi entries originally made it to the finals of the awards and now an international judging panel in Hong Kong has named the following three winners from that group: 

First up is Vaeggen, a massive, yet mobile interactive video installation on the streets of Copenhagen that allows citizens and visitors to explore in depth the cultural past, present, and future of the city and its diverse populations. Based initially on the rich heritage collections of the Museum of Copenhagen, the WALL is also the public multimedia repository for cultural assets emerging from the large-scale archaeological excavations being undertaken in the old city centre for the next 7 years. The wall, created by New Zealand Company Gibson Group, was nominated in the e-Culture & Heritage category. 

Next up is Areoscan, a web based service that enables the user to create a 3D model of any area or object using digital photographs for applications in surveying, architecture and design.
Areoscan is proving a cost effective, flexible and time efficient solution for all sorts of jobs, ranging from complex land surveys, through to creative art projects. Whatever the need, Areoscan takes a real-life subject and automatically generates a 3D model in the same way a 3D laser scanner does, but without the need for specialised equipment. Areoscan was nominated in the e-Business & Commerce category. 

Rounding off the winning lineup is SPARX, an animated 3D game designed to help young people combat depression. The game was developed by a team of therapists, researchers, game developers, e-learning theorists and young people. It takes the form of an animated 3D game where users learn real-life skills by solving challenges to rid a fantasy world from gloom and negativity. Culturally-relevant elements have been incorporated into the game world to ensure the programme has wide cultural acceptability.Created by the University of Auckland, Ministry of Health and Media Interactive Ltd, the game was nominated in the e-Health & Environment category. 

The awards place a special emphasis on those projects which show the benefits of information and communication technology for the development of society at large. There were 18 winners announced in total and for their wining efforts, the winners have the option to attend the awards celebration in Cairo later in the year where they will receive their award and participate and present their projects in a three day get together for ‘Global Creatives.’